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#pragma once
#include <GL/glut.h>
#include "CellSet.h"
static CellSet cellset;
#include "AirstreamFilter.h"
static AirstreamFilter asfilter;
#include "RainFilter.h"
static RainFilter rfilter;
#include "Weather.h"
static Weather weather( &asfilter, &rfilter );
#include "MotionFilter.h"
static MotionFilter mfilter;
#include "nlTGA32ImageLoader.h"
static nlTGA32ImageLoader onomato_img;
#define TEX_NUM 2
static GLuint texName[TEX_NUM];
#include "PaSnd.h"
static PaSnd pasnd;
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