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#include <vector>
using namespace std;
class SinOscUnit{
private:
float mFreq, mPhase;
public:
float mVol, uFreq;
SinOscUnit();
float sigProc();
};
class NoiseUnit{
public:
float mVol;
NoiseUnit();
float sigProc();
};
class AudioUnit{
protected:
float *mAudioData;
unsigned long maxAudioLen;
public:
unsigned long mAudioLen;
unsigned long mAudioPos;
float mVol;
AudioUnit();
~AudioUnit();
virtual float sigProc();
void load( const char *fileName, unsigned long maxAudioLen );
};
class AirstreamUnit : public AudioUnit{
private:
float topower;
public:
float power;
AirstreamUnit();
float sigProc();
};
class RainUnit : public AudioUnit{
public:
RainUnit();
float sigProc();
};
class RainDropUnit : public AudioUnit{
private:
unsigned long *mAudioPosSet;
bool *mAudioPosSetPlay;
int next;
public:
RainDropUnit();
~RainDropUnit();
float sigProc();
void push();
};
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