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#pragma once
#include <dshow.h>
#include <qedit.h>
#include "cv.h"
#include "highgui.h"
#include "cvcam.h"
#include <vector>
using namespace std;
class nlVector{
public:
int x, y;
nlVector( int x, int y ){
this->x = x;
this->y = y;
}
nlVector(){
x = y = 0;
}
};
class nlRectangle{
public:
float x, y, vx, vy;
nlRectangle( float x, float y, float vx, float vy ){
this->x = x;
this->y = y;
this->vx = vx;
this->vy = vy;
}
nlRectangle(){
x = y = vx = vy;
}
};
class DirectShow{
private:
IGraphBuilder * pGraph;
IMediaControl * pMC;
ICaptureGraphBuilder2 * pCapture;
IBaseFilter *pF;
ISampleGrabber *pGrab;
ICreateDevEnum * pDevEnum;
long biSizeImage;
BITMAPINFOHEADER bih;
char* lpBmpData;
IplImage* perFrame_img; IplImage* temp_perFrame_img; IplImage* bg_img;
void init();
void Release();
void update_shade( IplImage* frame_img, IplImage* dst_img );
void contourExtraction( IplImage* img );
void calcMotionFlow( IplImage* img );
void calcOpticalFlow( IplImage* img );
public:
DirectShow();
~DirectShow();
unsigned char* btmp;
int _cHeight;
int _cWidth;
vector<nlRectangle> mfv;
vector< vector<nlVector> > shadeLine;
bool shadeCapture;
void start();
void proc();
};
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