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#include "stdafx.h"
#include "RainFilter.h"
#include "math.h"
#include "time.h"
#define GRAVITY 9.80619920
#define DAMPING 0.85
RainDrop::RainDrop(){
init();
}
void RainDrop::init(){
xpos = (float)rand()/RAND_MAX*1024;
ypos = 768;
velx = 10-(float)rand()/RAND_MAX*20;
vely = -1*((float)rand()/RAND_MAX*30+30);
}
void RainDrop::move(){
velx = DAMPING * velx;
vely = DAMPING * ( vely - GRAVITY );
xpos += velx;
ypos += vely;
if( ypos < 0 || ypos > 768 ){
init();
}
else if( xpos < 0 ){
xpos = 1024;
}
else if( xpos > 1024 ){
xpos = 0;
}
}
#define MULT_RAIN_NUM 5
#define HIT_RANGE 30
#define RAIN_SRC_POW_A 1.0
#define RAIN_SRC_POW_B 0.8
void RainFilter::sync( float prec_rate ){
raindrops.clear();
int i;
int rnum = prec_rate*MULT_RAIN_NUM;
for( i = 0; i < rnum; i++ ){
raindrops.push_back( RainDrop() );
}
}
void RainFilter::update(){
int i;
RainDrop* rd;
for( i = 0; i < raindrops.size(); i++ ){
rd = &raindrops[i];
rd->move();
}
}
void RainFilter::mappingTo( CellSet* cellset ){
int x, y, i, idx;
float lenx, leny, len, nx, ny;
Cell* tcell;
RainDrop* rd;
for( i = 0; i < raindrops.size(); i++ ){
rd = &raindrops[i];
for( y = 0; y < cellset->hdiv; y++ ){
for( x = 0; x < cellset->wdiv; x++ ){
idx = x+y*cellset->wdiv;
tcell = &cellset->cells_a[idx];
lenx = (tcell->xpos + cellset->xpos) - rd->xpos;
leny = (tcell->ypos + cellset->ypos) - rd->ypos;
len = sqrt( lenx*lenx+leny*leny );
if( len < HIT_RANGE ){
nx = tcell->nextx;
ny = tcell->nexty;
rd->velx += nx*0.03; rd->vely += ny*0.03;
tcell->add( rd->velx*RAIN_SRC_POW_A, rd->vely*RAIN_SRC_POW_A );
}
tcell = &cellset->cells_b[idx];
lenx = (tcell->xpos + cellset->xpos) - rd->xpos;
leny = (tcell->ypos + cellset->ypos) - rd->ypos;
len = sqrt( lenx*lenx+leny*leny );
if( len < HIT_RANGE ){
nx = tcell->nextx;
ny = tcell->nexty;
rd->velx += nx*0.03; rd->vely += ny*0.03;
tcell->add( rd->velx*RAIN_SRC_POW_B, rd->vely*RAIN_SRC_POW_B );
}
}
}
}
}
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