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| | #import <Cocoa/Cocoa.h>
#import <OpenGL/gl.h>
@interface OpenGLMotionBlur : NSObject {
unsigned char *bitmapData;
int width;
int height;
float alpha;
GLuint texName[1];
}
- (id)init;
- (void)dealloc;
- (void)start;
- (void)end;
- (void)draw;
- (unsigned char *)bitmapData;
- (void)setWidth:(int)w height:(int)h;
- (int)width;
- (int)height;
- (void)setAlpha:(float)a;
- (float)alpha;
@end
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