fileOpenGLMotionBlur.h
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#import <Cocoa/Cocoa.h>
#import <OpenGL/gl.h>
 
 
@interface OpenGLMotionBlur : NSObject {
  unsigned char *bitmapData;
  int width;
  int height;
  float alpha;
  GLuint texName[1];
}
 
- (id)init;
- (void)dealloc;
- (void)start;
- (void)end;
- (void)draw;
- (unsigned char *)bitmapData;
- (void)setWidth:(int)w height:(int)h;
- (int)width;
- (int)height;
- (void)setAlpha:(float)a;
- (float)alpha;
 
@end
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